If you’ve ever searched for a quick noise generator for a project, particularly in the game jam world, there’s a good chance you’ve heard about Bfxr. Listening back, I would make some improvements, but I’m still very pleased with what I did in under a week’s time. GarageBand offers different virtual instrument interfaces on each device, so I actually ended up using my phone, my tablet, and my MacBook to compose my soundtrack. I certainly didn’t go that route, but I gladly used its smart chord and progression-building tools to help me quickly build out melodies and establish themes in my tracks. If you want to, you can configure a set of instruments in GarageBand and largely have the software compose random music for you. While I do have some music theory training and play percussion and stringed instruments, I believe a determined user could download these apps and figure it out without that level of expertise. Between the base applications and the free instrument packs I found, I didn’t need to do this to produce what I believe was a solid soundtrack for my game. Serious users can move up to Logic Pro (for around $200) if you’re trying to reach full recording studio status. GarageBand is maintained by Apple with free versions available for iPhone, iPad, and Mac. Let me kick things off with a large and unwieldy option, just because it helped me ship my first game a lot faster without extra cost. GarageBand (iPhone, iPad, and Mac versions) I found the last tune I composed in the browser before Flash died-a loopable one-minute track for a little demo I made for friends using PulseBoy (no point linking to it). A good web-based sequencer allowed retro devs to create perfectly era-appropriate tunes without installing or learning overkill digital audio workstation programs. A good Flash browser tool kept bloated software off the desktop at a time when hard drive space and good applications to use it on were in much lesser supply. Beyond the games and cartoons now old enough to make us nostalgic, numerous developers created tools in Flash that are still every bit as desirable as they were years ago.įlash and retro-inspired music tools were a natural fit. Even after free and open-source development options flooded the maturing web, loads of Flash content endured. Some veteran game devs and content creators are dropping an ‘F’ in the chat-early Flash tools provided an environment to learn the fundamentals of game development, key-frame animation, interactive content design, and more. Now Flash content is actively blocked, and users are strongly encouraged to uninstall their players and plugins. After a history nearly as long as the internet itself, Adobe finally discontinued support for Flash after December 31, 2020.
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